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Meeting Notice April 2024: Integrating Audio into the Gaming Experience

We are back on Zoom for our April meeting

The next online meeting of the AES Melbourne Section will be held on
Monday 8th April 2024 at 7:30pm AEST (UTC+10) – via Zoom.

Game audio educator Nick Harrison will present on the topic of:

Integrating Audio into the Gaming Experience:
Software Packages and Workflows.

In this talk, Nick will walk through topics essential for understanding game audio implementation workflows. He will demonstrate native audio implementation within Unity and then delve into middleware implementation using Wwise and FMOD.

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Meeting Report: 26 February 2024 – Stephan Schutze on Game Audio Assets

On Monday 26th February, members and friends of the Melbourne Section of the AES gathered at the Wellington St campus of Collarts to hear Game Sound Designer Stephan Schutze present on the topic of:

Game audio asset collection, production and management


The event was also live-streamed on our YouTube channel for those unable to attend.

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Meeting Report: 5th February 2024 – State Theatre Tour

On Monday 5th February, the Melbourne Section of the AES held a members-only tour of the State Theatre at the Melbourne Arts Centre.

Due to space limitations in some areas of the facility, we were limited to a maximum of 12 people. It was decided to restrict this event to members, and the quota was filled within a few days of the email notice going out.

As the venue is closing to undergo major renovations next month after 40 years of hosting world-class performances, it was seen as a good opportunity for one last look at the venue as it stands. The hope is that we can return in three years’ time post-renovations to appreciate the changes and improvements.
Our host for the evening was Nick Walker, the Arts Centre Manager of Sound and Vision.
Our AES Committee member, Rod Brown, who arranged the tour, was a founding Arts Centre A/V staff member and was also on hand to give us some interesting background on the early days of the venue, providing some details that were even news to Nick.

Group of people gathering in the Stage Door Foyer of the State Theatre
Gathering at the stage door entrance.



We assembled at the stage door lobby, where Nick explained the theatre’s history and the areas we would be visiting.



View down on the stage from the auditorium. Nick Walker describing the theatre.
In the Auditorium

He then took our group into the auditorium, describing the configuration, sound reinforcement, and lighting.

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26th February Meeting Notice: Stephan Schutze on Game Audio Assets

The next meeting of the AES Melbourne Section will be an in-person event held on
Monday 26th February 2024 at 7:30pm at the Collarts Collingwood campus.

It will also be live-streamed on our YouTube channel https://www.youtube.com/AESMelbourneSection

Game Audio Designer Stephan Schutze will present on the topic of:

Game audio asset collection, production and management


One of the key aspects of game audio production that is seldom covered is how we deal with our assets. There are various approaches for the creation of sounds, but often the raw source material is not part of that conversation.

Stephan Schutze creating a sound with multiple microphones capturing the event
Stephan creates and captures a specific effect
Continue reading “26th February Meeting Notice: Stephan Schutze on Game Audio Assets”