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Welcome –

Welcome to the AES Melbourne Section site.
Here you will find information about the section, useful audio-related articles and links and information about past and forthcoming meetings.

The aim is to provide useful information for students and professional audio practitioners alike.

Join the AES!

We are a local Section of the international (New York-based) Audio Engineering Society. Membership of the AES includes all benefits associated with the local Melbourne Section.
You can find out more and join online at –
https://aes2.org/aes-membership-overview/

If you want to check out our activities, there’s our Facebook page.
  …  and our LinkedIn page for those who hang out there.
…… then there’s Instagram for those more visually minded.

Contact the Section here.

Meeting Report: 8 April 2024 – Nick Harrison on Game Audio Software & Workflows

On Monday 8th April, the Section conducted a virtual meeting via Zoom where Game Audio educator Nick Harrison presented on the topic of:

Integrating Audio into the Gaming Experience
Software Packages and Workflows.

photo of presenter Nick Harrison on Zoom session
Nick Harrison presenting via Zoom – photo Rod Staples

After a brief introduction from Section Chairman Graeme Huon, Nick started his presentation with an Acknowledgement of Country to the Wurindjeri Woi Wurrung people of the Kulin nation – acknowledging Elders past, present and emerging. He also took a moment to mention the passing of Uncle Jack Charles and Uncle Archie Roach in 2022, two significant First Nations storytellers, musicians and truthtellers.

Continue reading “Meeting Report: 8 April 2024 – Nick Harrison on Game Audio Software & Workflows”

Meeting Notice April 2024: Integrating Audio into the Gaming Experience

We are back on Zoom for our April meeting

The next online meeting of the AES Melbourne Section will be held on
Monday 8th April 2024 at 7:30pm AEST (UTC+10) – via Zoom.

Game audio educator Nick Harrison will present on the topic of:

Integrating Audio into the Gaming Experience:
Software Packages and Workflows.

In this talk, Nick will walk through topics essential for understanding game audio implementation workflows. He will demonstrate native audio implementation within Unity and then delve into middleware implementation using Wwise and FMOD.

Continue reading “Meeting Notice April 2024: Integrating Audio into the Gaming Experience”

Meeting Report: 26 February 2024 – Stephan Schutze on Game Audio Assets

On Monday 26th February, members and friends of the Melbourne Section of the AES gathered at the Wellington St campus of Collarts to hear Game Sound Designer Stephan Schutze present on the topic of:

Game audio asset collection, production and management


The event was also live-streamed on our YouTube channel for those unable to attend.

Continue reading “Meeting Report: 26 February 2024 – Stephan Schutze on Game Audio Assets”

Preliminary Notice: April 2024 Meeting

We are back on Zoom for our April meeting

The next online meeting of the AES Melbourne Section will be held on
Monday 8th April 2024 at 7:30pm – via Zoom.

To round out our series on Audio for Games, game audio educator Nick Harrison will present on the topic of:

Integrating Audio into the Gaming Experience
Software Packages and Workflows.

This meeting will be open to both members and non-members.
Bookings will be required.
Full details, including the booking link will be posted mid/late March.